Case study
Merge EducationImmersive STEM Learning Platform
Platform engineering for Merge EDU—AR/VR simulations, classroom delivery, and device-scale performance for K–12 STEM.
Immersive learning product
Merge Education (Merge EDU) brings hands-on STEM to classrooms through augmented and virtual reality—the Merge Cube, standards-aligned simulations, and activities teachers can run on real schedules across iOS, Android, Windows, and Chromebook.
Platform engineering
Alpinist supported engineering on the digital platform: content delivery pipelines, admin and classroom tooling, and the reliability patterns needed when thousands of students hit simulations during the same period.
Device & content scale
Work emphasized cross-device compatibility, performance at school-wide deployment scale, and clean separation between editorial content and runtime services so curriculum teams can ship without destabilizing production.
Outcomes
The partnership extends Merge’s mission—making abstract science tangible—with production discipline on the software that delivers it.