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Case study

Merge Education

Immersive STEM Learning Platform

Platform engineering for Merge EDU—AR/VR simulations, classroom delivery, and device-scale performance for K–12 STEM.

Immersive learning

Merge Education logo

Immersive learning product

Merge Education (Merge EDU) brings hands-on STEM to classrooms through augmented and virtual reality—the Merge Cube, standards-aligned simulations, and activities teachers can run on real schedules across iOS, Android, Windows, and Chromebook.

Science laboratory equipment
AR/VR simulations that make abstract STEM concepts tangible. Photo: Unsplash

Platform engineering

Alpinist supported engineering on the digital platform: content delivery pipelines, admin and classroom tooling, and the reliability patterns needed when thousands of students hit simulations during the same period.

Device & content scale

Work emphasized cross-device compatibility, performance at school-wide deployment scale, and clean separation between editorial content and runtime services so curriculum teams can ship without destabilizing production.

Outcomes

The partnership extends Merge’s mission—making abstract science tangible—with production discipline on the software that delivers it.